Quick Tip: Guards and Asking for Directions
Night Harbor is not a lobby with a few vendors bolted to the wall. It is a real city, which means your first challenge is not killing a rat. It is learning how to move through a place that expects you to read signs, ask guards, remember landmarks, and get comfortable being a little lost.
That is part of the charm. Night Harbor is the “Crown Jewel of the West,” a massive port city on the western coast of Aêthoril. For many good and neutral race, faith, and class combinations, it is the first major home base. Treat it like one. You will return here for trainers, class quests, merchants, corpse help, social traffic, and the simple pleasure of hearing another player ask, “Where is the bank?” before you realize you now know the answer.

Monsters & Memories does not want you to solve every problem with a glowing arrow. It wants you to talk to NPCs, remember what they said, and slowly turn a strange city into a place you understand.
That starts with guards.
The guard direction system sounds simple: target a guard and ask for a place. In practice, it is one of the most important beginner skills in the game. If you learn it early, cities feel mysterious but manageable. If you ignore it, Night Harbor becomes a brick maze and Faelindral becomes a beautiful treehouse you are trapped inside.
Step one: target the guard

Before you type anything, click or tab-target the guard you want to ask. NPC conversations in Monsters & Memories are target-based. If you are not targeting the guard, your words may just drift into local chat like a very lost poem.
Once the guard is targeted, type your question in /say.
The best questions are short. Think in keywords, not full sentences.
Good examples:
/say bank/say inn/say North Gate/say West Gate/say Necropolis/say Harbor/say ranger/say cleric/say food/say drink/say armor/say pelts
You are not trying to impress the guard. You are trying to trigger the right direction response.
Ask by category when you do not know the exact name
A common beginner mistake is asking for an NPC by a name you only half remember. If you are unsure, zoom out.
Need to sell meat? Ask for meat, food, cook, or butcher.
Need to sell animal parts? Try pelts or leather.
Need class help? Ask for your class, like fighter, druid, or rogue.
Need a place? Ask for the district, gate, or landmark first.
The official guide specifically points players toward categories like cardinal directions, districts, notable locations, points of interest, classes, class trainers, merchants, and buyers. That is the shape of the system. Guards are not search engines, but they do understand the world in useful chunks.
Use directions in layers
Do not expect every answer to solve the whole trip. A guard may get you to a district, then another question gets you to the exact vendor or trainer.
For example, in Night Harbor:
- Ask
/say Necropolisto get to the district. - Once there, ask another guard or local NPC about your class.
- If you are selling, ask for the item type, not just “merchant.”
In Faelindral:
- Ask
/say Ranger's Restor/say Sentinel's Gaze. - Once you are near the right landmark, ask for
fletching,archery, or your class. - If you need to leave the city, ask about
Evershadeor another nearby region.
That layered approach keeps the world intact. You still explore, but you are not wandering helplessly.
Read the answer like a traveler, not a GPS
Guard directions often work best when you combine them with landmarks. Watch for words like north, south, east, west, gate, road, district, ward, market, tower, docks, or lift. Then look around.
The sun and moons can help with cardinal directions outdoors, since they rise in the east and set in the west. Inside a city, major buildings, gates, bridges, lifts, and roads become your real compass.
A useful habit: after you find a place, turn around and look back. What does the route look like from the other direction? Many players learn the trip to a trainer, then get lost leaving because they never studied the return path.
Why the guard did not answer
If a guard ignores you, check these things before blaming the game:
- Is the guard targeted?
- Did you type in
/say, not group or tell chat? - Did you use a short keyword?
- Did you spell the landmark close enough?
- Are you asking for a thing that guard system likely tracks?
- Did you accidentally target another NPC or player?
Also, be careful when talking to NPCs. The default combat key can get you into trouble if you are mashing keys near something targetable. Nobody wants their first city lesson to be “I attacked the wrong thing while asking for the bank.”
When to ask players
Using guards is not a replacement for the community. It is a way to ask better questions.
Instead of saying, “I am lost,” try:
“I asked a guard for West Gate and got turned around near the market. Which landmark should I look for?”
That tells other players you are trying. It also makes it much easier for them to help without dropping a full spoiler route.
The guard system is not just a navigation tool. It is training you to think like Monsters & Memories wants you to think: talk, listen, test, remember, and ask a better question next time.